Description: Scenario that has more than one outcome. The student will be required to make decisions along the way that will shape the end result of the scenario.
When to Use: Practice making decisions. When there is no obvious right or wrong answer.
Note: Decision trees can be time consuming to build. You need to have enough information for the logic flow to make sense. Make sure to test every single decision point to ensure that it takes the student to the correct conclusion.
Tools Used: Captivate 2; Fireworks 8

Description: Clicking on “Tell me” reveals answer to question. In the example below, the Tell me text is below the > Tell me button, sometimes a colored box is used to show the new text.
When to Use: This is a great technique to add interactivity and maintain whitespace. Tell Me is not a test, it is used to initiate thinking about the subject, it is similar to an instructor prompting a student for an answer in class.

Description: Complete transcript of the audio script is visible on the screen or as a separate sheet to download.
When to Use: To be section 508 compliant, when the student’s access to audio equipment is uncertain or the training environment doesn’t allow for audio.
Tools: Tools such as Captivate provide closed captioning features.

Description: Include an expand button to show additional content or expand graphics.
When to Use: Expanding images show the details of a graphic that had to be minimized to be shown on the same page as the topic text or to show additional text that is not required reading. Because not all students explore interactivity on a page, text that is required reading should always be shown directly on the page.

Tools Used: Fireworks 8
When to Use: Softskills, decision making
Comic strips are a fun way to add some variety into ILT or WBTs. If you don’t have a dedicated graphics team, a good way is to use stock photography. Use ones that are ‘photo objects’, these will not have any background colors or images to deal with. Try PowerPoint for a ready-made dialogue bubble.
