Virtual Worlds
October 24, 2007
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(Notes from Training Tech Solutions Conference 2007)
Virtual Worlds
- Online persistent world that is active and available 24/7.
- To implement for learning, try learning from media companies to see how they integrate real life with virtual life.
Resources
Software
- www.secondlife.com – Virtual world
- www.qwaq.com – Virtual spaces for real work.
- www.forterrainc.com/ – Virtual world technology for the corporate, healthcare, government, and entertainment industries.
SecondLife
- It’s not a game, it’s not web 2.0. Likes to be seen as Web 3D.
- Join for free, don’t need to provide personal information.
- Security; allows private sessions/events, or build islands that allows only authorized members to enter.
- Can be slow if the servers are overloaded.
- Uses voice and IM/chat technology.
Related websites
- www.technologyreview.com
- www.pathfinderlinden.com
- www.advancedrealities.com
- www.mayarealities.com – Maps and traffic analysis in SecondLife.
- www.simteach.com
- http://sl.nmc.org
- www.slcn.tv/best-practices-in-education
- www.simteach.com/slccedu07proceedings.pdf
- www.tinyurl.com/ydvcvo
- www.msitsecondlife.wikispaces.com
- www.slurl.com
Mashups
- www.sloodle.org is secondlife + moodle
Categories: Conferences
conference, secondlife, virtual worlds, web 2.0, web 3D